![]() ![]() For a GPU like the GTX 1060, full HD is the best fit for its capabilities, but straight out of the box at the fully maxed 'badass' settings, a 40fps turn-out isn't likely to impress. The next most important preset is - perhaps predictably - resolution. We should expect Gearbox to improve performance over time with DX12 as the feature moves out of beta, but in the here and now we would expect the older API to be the better fit for most PC gamers. We found that running with the older API delivered performance at least on par with DX12, but often ran up to seven per cent faster in like-for-like scenarios. However, if you're opting to run the game at high frame-rates, DX12 is the better option when you're CPU-constrained instead.įor our tests then, DX11 it is. Generally speaking, if you are not CPU-constrained, DX11 can provide faster results than DX12 - so in our mid-range test rig using a Core i5 8400 with GTX 1060, graphics are our primary bottleneck, meaning that DX11 is the best choice. After running some benchmarks, we found plus and minus points for each API. Going into the game, the first big decision to make from a settings perspective is whether to run under DX11 or the experimental DX12 option. Can you run at 1080p at 60 frames per second on a mid-range PC? With some judicious settings tweaks it is possible - and you won't be losing much in the way of visual fidelity either. Regardless, Gearbox has shipped the game with a raft of graphical settings to play with, along with support for both DX11 and DX12 APIs. ![]() ![]() Historically, it's also been relatively easy to run on PC too - but there is the sense that Borderlands 3 isn't quite so optimal. While Borderlands as a franchise is an acknowledged best seller on consoles, the series plays best on PC thanks in no small part to the keyboard/mouse interface and higher framer-rates. ![]()
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